Tactical Retreat
UNL-175/219

Tactical Retreat

TypespellEnergy2Power0Domain Order
Reaction

Reaction (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)

In decks
1 / 1
100% inclusion
Typical copies
2
avg 2
Tier
core
Sideboard
0
decks siding it

Mastery

new
  • Name recognition
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  • Image recognition
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  • Full cost (energy + power)
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  • Ability text
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  • Deck membership
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