
UNL-175/219
Tactical Retreat
TypespellEnergy2Power0Domain Order
Reaction
Reaction (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
In decks
1 / 1
100% inclusion
Typical copies
2
avg 2
Tier
core
Sideboard
0
decks siding it
Mastery
new- Name recognition·
- Image recognition·
- Full cost (energy + power)·
- Ability text·
- Deck membership·