Rift Recall

How it works

Rift Recall is a memory trainer for the decks you keep facing. You are not building decks here. You are learning what is in them, what each card costs, and what it does, so nothing at the table surprises you.

Your player code

There is no email or password. Your first answer mints a code like swift-heron-4821, and everything you do is saved under it. This browser remembers it. To continue on your phone, open Settings there, choose Use this code, and type it. Anyone with the code can open your progress, so keep it to yourself.

Settings also exports a backup file of everything you own, and can restore one, in case you ever lose the code.

You don’t have a code yet

Your first answer would mint one, or grab it now.

Go to Settings to see this again, or to enter it on a new device.

Legends and card pools

Every Legend starts with a recent best-of deck already loaded, so you can train immediately. Paste your own lists from Piltover Archive on a Legend’s Deck Lists tab and they merge into that Legend’s card pool: every card across its lists, with how often each one shows up. Cards in most lists are asked more; sideboard-only cards less.

Want a card in the pool that no list runs? Add it under Extra cards. It trains like any other card but never counts as a deck.

Training modes

Each mode drills one thing. Mixed Practice interleaves all of them.

  • Mixed Practice
    Everything, interleaved.
  • Image → Name
    See the art, pick the name.
  • Name → Image
    See the name, pick the art.
  • Cost Recall
    Full cost: energy to exhaust + power to recycle.
  • Might Recall
    How much Might does the unit have?
  • Ability Recall
    Pick the card's effect.
  • Deck Membership
    Which of these are actually in the deck?
  • Rapid Fire
    60 seconds of everything. Go.
  • Weak Cards
    Drill what you keep getting wrong.

Wrong answers are never random. Decoys are cards this Legend could legally run, and cards you have confused before come back as options until you stop mixing them up.

Mastery

Every card carries a score from 0 to 100 for each skill: Name, Image, Cost, Might, Text and In deck. Correct answers raise it, quick ones by more, and answers on later days count most, because holding a card over time is what mastery measures. Three quick correct answers across a few days reach 85, where the card counts as mastered and mostly steps aside for cards you are still learning. A miss drops it back and brings the card around sooner.

Name, Image, Cost, Might and Text are facts about the card, so they are shared across every Legend that runs it. Only In deck is tracked per Legend, since which lists a card sits in changes from deck to deck.

Sessions pick what to ask in this order: cards that are due, cards you just missed, cards you have never seen, then the most-played cards, with a small sample of mastered cards to make sure they stick.

Daily Recall

Star the Legends you are preparing for. Daily Recall builds one 20-question session a day from just those, weighted toward whichever has the most due or recently missed cards. Deck membership questions for a Legend only start once you have seen a quarter of its pool. Finish it each day to grow your streak. It unlocks after your first finished session.

Progress

Each Legend’s Progress tab shows deck mastery, the mastery grid by card and skill, the cards you keep confusing, and your recent sessions. Click a session to reopen its results. The Cards tab lets you filter to what needs work or what you have not seen.

Card data

Card names, costs, text and art come from the official Riftbound card gallery. Rift Recall is an unofficial fan project and is not affiliated with or endorsed by Riot Games. Banned cards stay visible with a ribbon but are never asked.